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Early AccessIron & Asphalt · Transport tycoon

Iron & Asphalt: A transport tycoon set in South Korea

Build roads and railways, carry people and freight by bus, truck and train, and grow a one-bus start-up into a listed company. The title and encyclopedia are painted in ink wash, and the soundtrack mixes Korean traditional instruments with jazz and orchestra.

Iron & Asphalt key art: a bus and truck crossing a river bridge below a city tower, hanok gates, farms and a freight yard
Genre
Tycoon · Strategy
Platforms
Windows · Web
Languages
Korean · English
Status
Early Access
Engine
Godot

Build the network

Build roads and railways.

Start on the whole Korean Peninsula, on a regional map, or in a scenario from Korea’s transport history.

  • Each town has its own colors and streets, plus landmarks such as N Seoul Tower, Hwaseong Fortress and Busan Tower
  • Speed limits by road class, traffic lights that react to approaching vehicles, divided roads and one-way streets. Vehicles route around yesterday’s congestion
  • Lay curved and branching track, bridges and tunnels. Roads across a river get a bridge automatically
  • Supply chains from farm to table, cement, paper and logistics hubs, road-rail transfers, and refrigerated cargo that has to arrive fresh
The capital region map with Incheon, Seoul, Suwon and industries
Incheon, Seoul and Suwon with factories and farms between them
Close view of Seoul with its tower, a bus stop and Seoul Station
A first line linking a Seoul bus stop with Seoul Station

Run the company

Raise money and run the company.

Financial statements arrive every fiscal year, and you raise money through investors, loans and an IPO. The Gazette reports first deliveries, unlocks and rival moves.

  • IFRS-style income statement, balance sheet, changes in equity and cash flow every fiscal year
  • Unlock vehicles, facilities, contracts and policies on the Development map, and set the company’s character with HQ policies
  • Raise from an accelerator through Series A, B and C, and compare offers from other investors. A down round costs the company
  • Loans that follow the base rate, corporate bonds and credit ratings, an IPO, share prices, dividends, shareholders’ meetings and taxes
The Development window with vehicle unlocks and an ink-painted vehicle card
Vehicle unlocks on the Development map, each with an ink-painted card
The capital market window showing Series A terms and dilution
Series A terms and dilution compared in the capital market
A balance sheet listing assets, liabilities and equity
A balance sheet comparing this year with the last
The Transport Gazette reporting a first delivery with a scene photo
The Gazette reports a first delivery with a photo from the scene

Rivals and victory

Compete with AI rivals.

AI transport companies also run bus and truck lines, build freight railways, list on the exchange and pay dividends. You can lease them your stations and track for a fee.

  • If the fee is too high, rivals turn it down
  • You win by company value, IPO, wealth, cash, transport volume, or by merging every rival
An economic victory screen for reaching a company value target
An economic victory, with the company’s record alongside

Six ways to win

  • Company value
  • IPO
  • Wealth
  • Cash
  • Transport volume
  • Conquest

Art and sound

Ink painting and Korean instruments

The title, encyclopedia and city loading cards are painted in ink wash. The soundtrack mixes Korean traditional instruments with jazz and orchestra.

Title screen painted in ink: an elevated railway, apartment towers and a city gate
The title screen: new company, scenarios and the encyclopedia
Loading screen with an ink painting of Chuncheon and a train crossing the lake
A loading screen with an ink painting and notes for each city

Controls

Keyboard and mouse controls.

New here? Open ? at the bottom right and follow “Plan Your First Delivery”. Right-click closes windows inside the game.

Space
Pause · hold and drag to pan
WASD
Pan (mouse wheel to zoom)
12345
Inspect · Road · Rail · Terrain · Demolish
F1~F12
Top menus, from Lines to the Encyclopedia
CtrlS
Save (Ctrl + O to load)

Windows desktop (recommended)

  • Windows 10 / 11, 64-bit
  • OpenGL 3.3 graphics
  • 8 GB RAM
  • About 3 GB of disk space
  • 1440×900 or larger screen

Web (light)

  • Latest Chrome, Edge or Firefox (WebGL 2)
  • About 180 MB on first run
  • Lighter textures; saves stay in the browser

FAQ

Frequently asked questions

Can I play it now?

Yes. The Early Access build is on itch.io for the browser and Windows. Steam and STOVE releases are in preparation.

How much of the game is in Early Access?

The whole game is playable. Tell us in the itch.io comments what feels off or slow; a screenshot and what you were doing help a lot.

How is the web version different from Windows?

The web version runs without installing, but with smaller textures and pictures, and it is slower than the desktop build. Saves live in that browser and disappear if its data is cleared.

Which language does it use?

It follows your system language, English unless the system is Korean, and you can switch any time in Settings › Language.

The Early Access build is available on itch.io.

Some artwork (ink illustrations, key art, cards and some 3D models), the intro sound and the soundtrack were created with generative AI tools, then selected and edited by the developer. Sound effects: OpenSFX (CC BY-SA 3.0). Vehicle and rail names are fictionalized and the pictures are stylized game art, not official material of any maker or operator.

Another game

We also make a mobile game.